![]() Select Overlay from the drop-down menu for Blend Mode.Ĭhoose Layer > New Adjustment Layer > Levels to create a new Levels adjustment layer.Ĭhoose Layer > Create Clipping Mask to create a clipping mask from the selected layer(s). Select the top layer in the Layers Panel (the one that was the duplicate of the background.Ĭhoose Layer > Layer Mask > Reveal Selection to reveal the Selection via Layer Mask. I used 30, 30.Ĭommand/click onto the object layer to create a selection In the displace dialog window set numbers. Click OK to apply the changes.Ĭhoose Layer > Smart Objects > Convert to Smart Object to convert a Layer to a Smart Object. Select your backgroud in the Layers Panel.Ĭhoose Layer > Duplicate Layer/Group to duplicate the selected Layer(s) or Group(s). Click OK to apply the changes.Ĭhoose File > Save As. Set the Shadow and highlight Input sliders to reduce the amount of grey in the image.Ĭhoose Filter > Blur > Gaussian Blur to apply an adjustable Gaussian Blur to the image. Select RGB from the drop-down menu for Channel. Enter a name for the file.Ĭhoose Image > Adjustments > Desaturate to converts a color image to grayscale values while leaving the image in the same color mode.Ĭhoose Image > Adjustments > Levels to correct the image’s tonal range and color balance by adjusting the intensity levels of image shadows, midtones, and highlights. Select object you want wrapped in the Layers Panel.Ĭhoose Image > Duplicate to duplicate image contents. Step by Step: Wrap Image Around Object | Photoshop DisplaceĬlick on the eye next to all layer(s) except the object to make it/them invisible. One layer is the image you are wrapping.One layer with the object you want wrapped, isolate with a transparent background.If name is not provided then the class name for theĬurrent instance is converted to lower_snake_case and used instead. Name ( Optional ) – An optional string name for the class. Variables such that those modules are named correctly. Subclasses should call this constructor before creating other modules or Initializes the current module with the given name. apply ( params, None, x ) DeviceArray(2., dtype=float32) _init_ ( name = None ) # Modules must be initialized inside a transform() call. Which apply operations combining user input and module parameters. Modules typically define one or more “forward” methods (e.g. Module ( name = None ) #Ī Haiku module is a lightweight container for variables and other modules. Registers parameters from an inner init function in an outer transform. Gets the current value for state with an optional initializer.ĭecorator to wrap a method, preventing automatic variable scope wrapping. Get_parameter(name, shape)Ĭreates or reuses a parameter for the given transformed function. Modules, Parameters and State #Ĭonverts a function into a callable module class. Return typeĪ transformed function that does accepts and returns state. init ( rng, x ) > state Parametersį ( Transformed) – A transformed function. The modules connected in the template function. The second object is an arbitrary tree of Haiku functions all of which reuse This function is used to create a common init function (with ![]() Haiku function which provides an example of how all internal Haiku modules areĬonnected. Transform() to an arbitrary tree of Haiku functions which share modulesį is expected to return a tuple of two elements. In many scenarios we have several modules which are used either as primitivesįor several Haiku modules/functions, or whose pure versions are to be reused Transforms a collection of functions using Haiku into pure functions. ![]() Return typeĪ TransformedWithState tuple with init and apply pureįunctions. apply ( params, state, None ) > counter DeviceArray(9, dtype=int32) Parametersį – A function closing over Module instances.
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